SAN FRANCISCO (Reuters) – Alphabet Inc’s Google announced on Tuesday a video game streaming service dubbed Stadia that attempts to capitalize on the company’s cloud technology and global network of data centers.
The technology allows users to play games on their internet browser without having to wait for any content to be downloaded to their device, making access to games potentially as easy as watching a video from YouTube.
Google has endured mixed results in gaming. Video games are the best-selling category on its app store for Android mobile devices. It sold an estimated $21.5 billion worth of games last year, according to research firm Sensor Tower. And gaming is among the top three categories on the Google-owned video service YouTube.
Google’s efforts to popularize games on virtual reality headsets stumbled.
Harrison said Stadia would work on desktops, laptops, TVs connected to Chromecast streaming media sticks, tablets and phones. Players can control their characters using mice and keyboards, USB controllers or a new WiFi-enabled controller developed by Google.
Though users may be attracted to the idea of quick access to games from any device, they may not get all the games they want. Financial analysts have questioned whether the tech companies will be able to charge consumers prices high enough to attract top game publishers that have a lucrative business selling games on discs.
Game publishers also may decide to launch their own streaming services, as film and TV studios have begun doing for their content in the last few years.
Google had launched a test of Project Stream last October, inviting users to play Ubisoft Entertainment SA’s new game Assassin’s Creed Odyssey from their web browsers for free.